The compositions are still amazing, catchy tunes that fit every moment of the game. They certainly don't tax the DS hardware, but that's sort of beside the point.Īudio: Here, "Chrono Trigger" shines. The pixel-based sprite art and detailed backgrounds have a lot of charm even now. Graphics: "Chrono Trigger" retains the identical graphics of its 16-bit counterpart, with the addition of fully animated cut scenes. I still love the game, and those who give it a chance will too. There may not be enough here to hook new gamers, but the fact that it's in portable form makes it much easier to play in small chunks of time. This re-release is aimed squarely at those who played through the game a decade ago and are looking to revisit it. But the "Halo" generation of gamers might not have the patience for what is still a strategic, time-intensive experience. The new translation helps, but the story, which felt deep and interesting at the time, now feels a bit simplistic (though accessible for tweens and older). While Square Enix has completely remade some of its back catalog for the DS, adding 3D graphics and voice acting, "Chrono Trigger" is essentially unchanged, minor additions notwithstanding. So does this retro game hold up in the new millennium? Yes and no. (Visiting the post-apocalyptic future, where Lavos has already wreaked his havoc, is still a cool moment.) The game's story centers around the discovery of an alien life form called Lavos, which will eventually rise from beneath the earth and destroy all life if it is not killed in the past first. Characters can be switched in and out at almost any time, and each three-person combination leads to different tag-team attacks, called Techs. Eventually, seven characters, each with unique attacks, join the party. Players take the role of Crono, a young swordsman who inadvertently discovers a gateway in time when his friend's invention goes haywire. And what still remains is an excellent 15-20 hours of RPG goodness. Anime-style cut scenes, made by "Dragon Ball" creator Akira Toriyama, have also been grafted in.īut the point of "Chrono Trigger" isn't what has been added but what still remains from the old days. New optional dungeons to explore have been added, as well as the ability to raise monsters and battle friends in a multiplayer arena mode. The game's script has received an updated translation and localization from its original Japanese. The controls now support the DS stylus, and the battle menus can now spread across both screens, allowing for more space. The DS version is almost completely identical to the original, with a few tweaks. Now Square Enix has re-released "Chrono Trigger" for the Nintendo DS, allowing a new generation of gamers to experience its classic gameplay (and letting old-schoolers revisit the nostalgia of youth). It was lauded as a breakthrough hit at the time. While retaining the epic linear storytelling of the best RPGs of the day, the game's menu-driven combat system focused on battlefield locations, area-of-effect attacks and special tag-team moves. Made by a dream team of some of the brightest minds in Japanese video games, "Chrono Trigger's" fast-paced role-playing gameplay won over a lot of fans bored with slower games like the "Final Fantasy" series. Gameplay: "Chrono Trigger" originally hit the 16-bit Super Nintendo in 1995.
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